After Tibby and the player help Philip in Planet Land, they come across the Gatekeeper Trio who block their path one last time. They force the player to Practice playing Clap Trap to learn the rules, then they each present a Trial of the game of varying difficulty, and challenge charge:
After clearing one of the Trials, the trio open the gate to Mamarin Palace.
The player can always go back and try the other Trials. The player can replay cleared Trials for free. If the player spends 30[citation needed]Coins without clearing any of the trials, the Gatekeeper Trio allow them to continue anyway.
The player is given a choice to play the game now, or to return later. This section presents the dialogue if the player chooses no the first time, and returns later. Also included is the dialogue if the player clears all three Trials, and the one if they have to skip it.
If the player were to spend too many Coins and end up having to skip this gate, the dialogue is unchanged from before. This includes the Gatekeeper Trio warning the player to "better be ready next time we see you!" despite there being no more gates after this point.