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The game starts out on the original's third phase, and goes on from there. The other two phases have more complicated rhythms and are faster-paced. |
The game starts out on the original's third phase, and goes on from there. The other two phases have more complicated rhythms and are faster-paced. |
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==Controls== |
==Controls== |
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− | {{Controls|AorDt = Shoot}} |
+ | {{Controls|AorDt = |T = Shoot}} |
==[[Timing Display]]== |
==[[Timing Display]]== |
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− | {{Timing|Ace!=The alien ship is destroyed completely.|Early!/Late!=The alien ship is struck down, but not destroyed. In ''[[Rhythm Heaven]]'' only, this does not cause the player to fail a [[Perfect]] |
+ | {{Timing|Ace!=The alien ship is destroyed completely.|Early!/Late!=The alien ship is struck down, but not destroyed. In ''[[Rhythm Heaven]]'' only, this does not cause the player to fail a [[Perfect]] Campaign.|Miss...=The alien damages the player's spaceship.}} |
==Results== |
==Results== |
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{{Results |
{{Results |
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|Console=DS |
|Console=DS |
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− | |caption= |
+ | |caption=Commander's Debriefing |
− | |cp_DEF_Ng= |
+ | |cp_DEF_Ng=Some enemies got past you.<br>The high-speed volleys are tricky.<br>Your trigger finger is a little slow. |
− | |cp_DEF_Hi= |
+ | |cp_DEF_Hi=That was a glorious battle!<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!<br>Incredible work on the fast shots!}} |
==Epilogue== |
==Epilogue== |
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<gallery> |
<gallery> |
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==Appearances== |
==Appearances== |
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<gallery> |
<gallery> |
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− | Shoot-'Em-Up Practice.png|Practice |
+ | Shoot-'Em-Up Practice.png|[[Shoot-'em-up 2|Shoot-'Em-Up]] ([[Practice]]) |
Shoot-'em-up.png|[[Shoot-'em-up 2|Shoot-'Em-Up]] |
Shoot-'em-up.png|[[Shoot-'em-up 2|Shoot-'Em-Up]] |
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Shoot-em-up Endless 2.png|[[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up (Endless Game)]] |
Shoot-em-up Endless 2.png|[[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up (Endless Game)]] |
Revision as of 17:22, 28 September 2020
Shoot-'Em-Up 2 |
Intruder alert! Again! Scramble fighters! Again! Defend the homeworld! (And no practice for you!) |
Rhythm Heaven |
Template:Game-Nav Template:Minigame infobox Shoot-'Em-Up 2 (シューティング2?, Shooting 2) is the 46th minigame in Rhythm Heaven. It is the sequel to Shoot-'Em-Up. There's an intruder alert again, and the Blastronaut is ready to shoot alien intruders down.
Gameplay
The player's ship is now white with green patterns on it, and is flying through some sort of black-and-green cube area. The enemies are gray, cube-shaped things with black eyes and mouths. The Shoot-'Em-Up Radio Lady has a change in appearance, wearing a red and yellow helmet and a dark-green shirt, like in Marching Orders. The game starts out on the original's third phase, and goes on from there. The other two phases have more complicated rhythms and are faster-paced.
Controls
- Tap: Shoot
Timing Display
- Perfect!/Ace!:
- Early!/Late!:
- Miss...:
Results
Epilogue
Appearances
Trivia
- The Shoot-'Em-Up Radio Lady's helmet looks like the ones the Squadmates wear in Rhythm Tengoku's Marching Orders. In the Superb ranking screen, she's wearing an outfit highly resembling those of the marchers'. She's also making a pose similar to when they march.
- This game involves some of the fastest tapping that you will need to clear a game in Rhythm Heaven.
Video
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | シューティング2 | Shooting 2 |
French | Bataille galactique 2 | Galactic battle 2 |
Spanish | Guerra Galáctica 2 | |
Italian | Meteoritmi 2 | Metorhythm 2 |
Korean | 슈팅 2 | Shooting 2 |
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