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The aim of the game is to get through the dungeon while avoiding the monster. With every four beats in the bar comes a direction. Beat 1 is up, 2 is down, 3 is right and 4 is left. The levels start off easy, having to go one direction multiple times, but they start getting trickier later on, as the paths start winding and the monster gets faster.
- Tap: Take various directions
- Hit: The rhythmover goes forward while taking a direction.
- Barely: The Rhythmover shakes while making an unhappy face. A barely counts as a miss.
- Miss: The Rhythmover will bump into the wall when the player does not follow the beat. If the player does nothing, the red monster will get him and lose one life. This also includes when the player takes the wrong way; the Rhythmover will fall into a bottomless pit, losing one life. If all lives were lost, the game is over.
In Other Languages
|French||Donjons du rythme|