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Rhythm Fighter
Use rhythm in a new way--
to knock out an opponent!
(This game requires two
Wii Remote controllers to
play.)
ConsoleWii Icon Rhythm Heaven Fever
Rhythm Fighter
You decide the rhythm to
try and knock out your
opponent!

(This game requires two
Wii Remotes to play)
ConsoleWii Icon Beat the Beat: Rhythm Paradise

Rhythm Fighter (リズムファイターVS?, Rizumu Faitā VS) is the 4th Rhythm Toy in Rhythm Heaven Fever. It is unlocked with 21 Medals.

Gameplay[]

This toy features the Rhythm Fighters (リズムファイターVS?, Rizumu Faitā VS) (also known as Rhythm Fighter in Beat the Beat: Rhythm Paradise), two combative robots, made of soft vynil, who are proud but have a low thershold of pain. The two fight each other in an arena, with Two Players controlling each. P1 controls the fighter on the left with an orange color scheme, while P2 is the one on the right with a blue color scheme. On the top of the screen, there's a green health bar for both players.

This competitive game is divided into numerous rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's life bar and when a player is hit 13 times, they are KO'd and lose the game. The roles of attacker and defender switch between players often, and the speed and rhythm change with every new round.

Controls[]

  • Ⓐ: Punch/dodge punches
  • Ⓐ+Ⓑ: Kick/dodge kicks

Rounds[]

Round Rhythm Description
1 ♩ ♩ ♩ ♩ 4 slow beats
2 ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ 8 slow beats
3 ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ 8 fast beats
4 ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ 16 fast beats
5 ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ 12 slow beats
6 ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ 12 slow beats (slightly faster than Round 5)
7 ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ 16 fast beats (slightly faster than Round 4)
8 ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ 12 slow beats (slightly faster than Round 6)
9 ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ 16 fast beats (slightly faster than Round 7)
10 ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ 16 fast beats (slightly faster than Round 9)
11 ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ 24 fast beats

Each round after Round 11 uses the 24 fast beats until one player is KO'd, with each consecutive round speeding up or slowing down slightly.

Video[]

Trivia[]

  • Unlike most games, the players do not get the oppurtunity to Practice, instead the game gives an explanation of the rules, which can be skipped.
  • This Rhythm Toy, along with Octopus Machine, is set up like a Rhythm Game.
    • The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an Endless Game, although there is no score to be kept.
  • The music from Rhythm Fighter is used when calling the code word BOUTS in Police Call, used as a background theme for a fight between two randomly selected characters.
  • The music from Rhythm Fighter is reused (albeit slightly edited) for Figure Fighter VS in Rhythm Heaven Megamix.

In Other Languages[]

Language Name Meaning
Flag jp Japanese リズムファイターVS Rhythm Fighter VS
Flag us EnglishNOA Rhythm Fighter
Flag gb EnglishNOE Rhythm Fighter
Flag fr French Combat de rythme Rhythm fight
Flag es Spanish Luchadores rítmicos Rhythmic fighters
Flag it Italian Scontro di ritmi Clash of rhythms
Flag kr Korean 리듬 파이터VS Rhythm Fighter VS
LogoRhythmTengoku Game GBA T-1 Game GBA T-2 Game GBA T-3 Game GBA T-4
LogoRhythmHeaven Game DS T-1 Game DS T-2 Game DS T-3 Game DS T-4
Game DS T-5 Game DS T-6 Game DS T-7
RhythmHeavenFever Game Wii T-1 Game Wii T-2 Game Wii T-3 Game Wii T-4
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