"This "toy" is actually an investigation tool.
Police Call is a very odd rhythm toy compared to others in the series. There isn't much rhythm involved. You control a hand that presses buttons with its index finger. The phone has 11 buttons, including normal letters, a send button, a backspace button, and an orange arrow button. The background is a solid gray color with a spotlight and the phone screen is green with a battery indicator and what appears to be a service icon with music notes. Note makes a cameo appearance on the phone between the send and "next" buttons.
As mentioned in the description of the toy, it's actually less of a toy and more of an investigation tool. Entering for the first time isn't different from entering any other time. You get told random dialogue from a brown-haired man in a suit, and then you are taken to the phone.
The gameplay of Police Call revolves around entering codewords obtained from playing other games to hear secret messages. It's the only game that requires pointing of the Wii Remote to use.
These are the codewords that can be inserted into the phone:
SEESAW - This codeword can be found in Kung Fu Ball. It plays See-Saw sound effects. See and Saw get faster and faster, before exploding at the end with an actual explosion sound effect. The assistant believes it to be a prank call.
MATCH - This codeword can be found in Mr. Upbeat once you get 130 points. It plays some sound effects from Ringside and Flipper-Flop: the wrestler poses and flexes as Captain Tuck compliments him by saying "Nice!", "Well done!", and "Yes!". He finishes it off with "That's it!" In the Japanese version, it features a rendition of Manzai.
BOUTS - This codeword can be found in Wake-Up Caller when the player gets 5 points. It plays Rhythm Fighter music and some sound effects from Shrimp Shuffle, Karate Man, Air Rally, Built to Scale, Monkey Watch, and Working Dough.
STAFF - It's a hidden message, found in the trailer for Rhythm Heaven Fever. It shows the staff of the game.
- Built to Scale's perfect reward Assembly Slogans gives you more codewords to enter to solve the puzzle. These codewords tell you which game the actual codeword is in. Each codeword references the respective game it's in.
- In Kung-Fu Ball, you SPIKE the ball.
- In Wake-Up Caller, the bird's CLOCKWORK alarm is what allows them to wake up.
- POSITIVE is another word for Upbeat.
- In Pirate Crew, the boat is AFLOAT.
- In Munchy Monk, you FEED the Chorus Kid.
- There are sound effects that play if the player holds a letter button. While holding, the player can change how it plays. Left and right on the screen changes the speed, up and down on the screen changes the volume, and the rotation of the Wii Remote changes the pitch.
- The ABC button plays the screwing sound from Screwbot Factory. Upon release, it will stop screwing and "Let's go!" or "Oh yeah!" will play, alternating between the two. The finishing quotes sound different from the Screwbots.
- The DEF button plays the Executive spinning sounds from Board Meeting. Upon release, they will stop together like in Plan B.
- The GHI button plays the "Oookii!" from the pink monkey from Monkey Watch on a loop. Upon release, it will finish the cue sound.
- The JKL button plays the first two "Go"s from the announcer from Figure Fighter on a loop. Upon release, he will say the final "Go".
- The MNO button plays the "Pose for the fans!" from Ringside. Upon release, the wrestler will pose.
- The PQRS button plays the whirlwind slice sound from Samurai Slice. Upon release, the samurai will finish the slice.
- The TUV button plays the Pausegill or Threefish sounds from Catch of the Day, alternating between the two. Upon release, the fish will finish its cue sound.
- The WXYZ button button plays the squawks of the Huebird from Flock Step. Upon release, the Huebird will finish squawking.
In Other Languages
|French||Appel à la police|