Karate Man Senior (カラテ家の父 Karateka's father) is the 89th minigame in Rhythm Heaven Megamix. It features Karate Joe's father, the master of karate. This game includes every single function from previous Karate Man games like kicking bombs, perfecting combos, soccer balls, cooking pots and more.
In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing the A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.
This game is shown to be more ambitious than any of the other previous Karate Man games, with many more pots to punch and 2 types of combos to do.
A: Punch, continue to enter Hold
Hold A: Crouch
Release A: Kick
Hold B: Start combo (flurry punch)
Let go of B: Finish combo (uppercut)
Simple Tap Mode
Tap: Punch, continue to enter Hold
Hold Stylus: Crouch or Start combo (flurry punch)
Release Stylus: Kick or Finish combo (uppercut)
Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy.
Barely: Karate Joe's father just grazes the objects, making them fall to the ground. For a barrel, the barrel is broken but the bomb is only kicked a bit into the background. With a combo, he only hits some of the objects (either some pots if too early or late, or the barrel if not finished correctly), looking sad afterward. A barely counts as a miss.
Miss: Karate Joe's father completely misses or doesn't punch, and the objects fly past, with him looking surprised. For a barrel, it either flies right by him, or is punched, but the bomb is not kicked and falls to the ground. With a combo, he either lets all the objects fly by, or messes up and spins out after the move is done.
"Your punching technique was...different."
"I didn't think anybody kicked like that..."
"Your combos aren't so keen..."
"Wow, those punches!"
"Nobody kicks like you!"
"You're the king of combos!"
"You are...not as young as you once were, Father."
The epilogue screens in the game look similar to epilogue screens from the other Karate Man games in Rhythm Heaven Megamix: The Try Again epilogue screen looks similar to the one from Karate Man Combos! with both feeling weak while being in a featureless colored background, the OK epilogue screen in similar to the one from Karate Man Kicks! with both characters sitting down and eating, and the Superb epilogue screen looks similar to the one from Karate Man Returns! with both characters dashing in the air while striking the same pose.
This game is notable for being in a set of sequels, without having any prequels of its own (unless one counts it as a sequel to the entire series of "Karate Man" minigames).
In the files for this game, there is an unused "bomb" and "alien" projectile that can both be punched. The bomb projectile works the same as The GBA version of Karate Man, in which said projectile is punched and makes a noise after it is hit. The alien projectile is less unclear and makes a loud and sharp noise when hit.
This could have possibly been a cameo by the alien in Spaceball, as it also appears in other games, such as Second Contact