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Karate Man Senior
Where do you think Karate Joe
learned his skills originally?
Watch a true master at work!

Console3DS Icon Rhythm Heaven Megamix
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Karate Man Senior
カラテ家の父 Karateka no Chichi
Karate Man's Father title
BPM 120, 135
Appearance Rhythm Heaven Megamix
Game Number 89
Perfect Reward 1 Flow Ball
Song Used Karate Man Senior Theme

Karate Man Senior (カラテ家の父 Karateka no Chichi?) is the 89th minigame in Rhythm Heaven Megamix. It features Karate Joe's father, the master of karate. This game includes every single function from previous Karate Man games like kicking bombs, perfecting combos, soccer balls, cooking pots and more.

Gameplay

Karate Man's Father gameplay
In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing the A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.

This game is shown to be more ambitious than any of the other previous Karate Man games, with many more pots to punch and 2 types of combos to do.

Controls

Button Mode

  • A: Punch, continue to enter Hold
  • Hold A: Crouch
  • Release A: Kick
  • Hold B: Start combo (flurry punch)
  • Let go of B: Finish combo (uppercut)

Simple Tap Mode

  • Tap: Punch, continue to enter Hold
  • Hold Stylus: Crouch or Start combo (flurry punch)
  • Release Stylus: Kick or Finish combo (uppercut)

Timing Notes

  • Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy.
  • Barely: Karate Joe's father just grazes the objects, making them fall to the ground. For a barrel, the barrel is broken but the bomb is only kicked a bit into the background. With a combo, he only hits some of the objects (either some pots if too early or late, or the barrel if not finished correctly), looking sad afterward. A barely counts as a miss.
  • Miss: Karate Joe's father completely misses or doesn't punch, and the objects fly past, with him looking surprised. For a barrel, it either flies right by him, or is punched, but the bomb is not kicked and falls to the ground. With a combo, he either lets all the objects fly by, or messes up and spins out after the move is done.

Results

Console3DS Icon
Junior's Feedback
GradingNG 3DS
Your punching technique was...different.
I didn't think anybody kicked like that...
Your combos aren't so keen...
GradingOK 3DS
Eh. Passable.
GradingHI 3DS
Wow, those punches!
Nobody kicks like you!
You're the king of combos!

Epilogue

Rhythm Item

LED Light Bulbs Karate Memory #3
LED Light Bulbs
Item holder
My father's most amazing trait is probably his vision. He can tell the color of a training light bulb in an instant and counter it. Will I ever be so quick?

Skill Star

Kick the 8th bomb perfectly to collect the star.

Challenge Train

  • Karate Joe vs. the Monster

Appearances

Trivia

  • Karate Joe rates his father's performance, while usually it's "the Master" who rates Joe's performance. Karate Joe also comments on his father's performance in the epilogues, being visible in the "Try Again" one.
  • Karate Joe's father's clothes are all black with a grey highlight during the game, but appear more like dark grey in other art.
    • Additionally, some sprites contail coloring errors, such as his belt being black instead of red in one of the "strong punch" animation frames, and the black part of his pants appears grey in one spot on one of the frames of the animation for missing a combo. These appear to be the artist not paying enough attention to the details while recoloring Joe's sprites for this minigame.
  • While doing "Punch, kick!", the player can knock away the barrel by press B for a combo, which interestingly doesn't break the barrel.
  • The epilogues for the game reference those of other Karate Man games in Rhythm Heaven Megamix: The Try Again epilogue looks similar to the one from Karate Man Combos! with both feeling weak while being in a featureless colored background, the OK epilogue in similar to the one from Karate Man Kicks! with both characters sitting down and eating, and the Superb epilogue looks similar to the one from Karate Man Returns! with both characters dashing in the air while striking the same pose.
  • This game is notable for being grouped with other arrange games, despite not being an arranged version of any game. It could be seen as an arrangement of all previous Karate Man games rather than any one in particular.

Video

Rhythm Heaven Megamix - Karate Man Senior (Perfect) (English)

Rhythm Heaven Megamix - Karate Man Senior (Perfect) (English)

In Other Languages

Language Name Meaning
JP Japaneseカラテ家の父
Karateka no Chichi
Karateka's father
FR FrenchPapa karatékaPapa karateka
DU GermanKaratekas Papa!Karateka's Papa!
ES SpanishMaestro Kárate KilloMaster Karate Killo
IT ItalianKarate Ka senior
KR Korean격투가의 아빠
Gyeogtugaui Appa
The Fighter's Dad


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