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+ | {{Quote |
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⚫ | |||
− | + | |とんでくるモノを<br>Aボタンでパンチ!<br>よくあるゲーム?<br>…かもね。"<br>"(Punch the incoming objects with the A button! Is this a common game? Maybe.) |
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− | + | |Karate Man Description (Rhythm Tengoku)}} |
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+ | {{Quote |
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⚫ | |||
+ | |Karate Man Description (Rhythm Tengoku Arcade)}} |
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+ | {{Quote |
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+ | |More karate training! We've got<br>an all-new song and all new stuff<br>to throw at you! (No practice) |
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+ | |Karate Man Returns! Description (Rhythm Heaven Megamix)}} |
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{{Game-Nav |
{{Game-Nav |
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|Minigame_infobox/Data = N/A |
|Minigame_infobox/Data = N/A |
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|Minigame_infobox/Data = Lush Remix |
|Minigame_infobox/Data = Lush Remix |
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|Minigame_infobox/Data2 = Fillbots 2}} |
|Minigame_infobox/Data2 = Fillbots 2}} |
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+ | {{Minigame infobox |
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⚫ | |||
+ | |Name = Karate Man Returns! |
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+ | |Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix |
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+ | |Number = 1 (Tengoku)<br>33 (Megamix) |
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+ | |Reward = Karate Man song (Tengoku)<br>1 Flow Ball (Megamix) |
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⚫ | |||
+ | |rname = Kaettekita Karateka |
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+ | |BPM = 119}} |
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+ | |||
⚫ | {{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka}}, simply called {{Nihongo|'''Karate Man'''|カラテ家|Karateka}} in ''[[Rhythm Tengoku]]'', is the first minigame in ''[[Rhythm Tengoku]]'' and the first game to appear in the ''[[Rhythm Heaven franchise|Rhythm Heaven]]'' series. It returns as the 33rd minigame in ''[[Rhythm Heaven Megamix]]'', as a sequel to [[Karate Man]]. |
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+ | |||
+ | The topic of this rhythm game is [[Karate Joe]], a martial artist who trains by punching flying objects from off-screen. in ''[[Rhythm Tengoku]]'', this game has a sequel, [[Karate Man 2 (GBA)|Karate Man 2]], which is unlocked later in the game. This game features the song "[[Karate Man (Song)|Karate Man]]". |
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⚫ | {{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka}}, |
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==Gameplay== |
==Gameplay== |
||
− | [[File:Karate_Man_Arcade.png|thumb|240px]] |
+ | [[File:Karate_Man_Arcade.png|thumb|240px|Karate Man Returns! in ''Rhythm Tengoku'', titled "Karate Man"]] |
− | [[File:Hey_baby_gameplay.png|thumb|240px]] |
+ | [[File:Hey_baby_gameplay.png|thumb|240px|Karate Man Returns! in ''Rhythm Heaven Megamix'']] |
+ | This minigame features [[Karate Joe]], who practices karate by punching objects that fly from off-screen. To do so, the player must hit the A button to the rhythm. |
||
− | The gameplay of this game sees Karate Joe punching flying objects off-screen by pressing the A button. The flow bar (found only in ''[[Rhythm Tengoku]]'') is located on the left and acts as an ability meter of sorts, responding to the player's success (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss. There are various objects that need to be punched off-screen: |
||
+ | The following objects appear and needed to be punched off-screen: |
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*Pot |
*Pot |
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*Rock |
*Rock |
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*Soccer Ball |
*Soccer Ball |
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− | *Light Bulb (only in '' |
+ | *Light Bulb (only in ''Rhythm Tengoku'') |
− | *Bomb (only in '' |
+ | *Bomb (only in ''Rhythm Tengoku'') |
− | *Cooking Pot (only in '' |
+ | *Cooking Pot (only in ''Rhythm Heaven Megamix'') |
+ | |||
+ | A Flow gauge is located on the left and acts as an ability meter, responding to the player's success. Unless the gauge is at three bars or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss. The ''[[Rhythm Heaven Megamix]]'' version is slightly altered from the original for consistency with later versions, most notably the removal of the Flow gauge entierly. |
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==Controls== |
==Controls== |
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===Button Mode=== |
===Button Mode=== |
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*Tap: Punch |
*Tap: Punch |
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==Timing Notes== |
==Timing Notes== |
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− | *Hit: Karate Joe will punch the object off-screen. In [[Rhythm Tengoku |
+ | *Hit: Karate Joe will punch the object off-screen. In ''[[Rhythm Tengoku]]'', the Flow gauge will increase by one. |
− | *Barely: Karate Joe will wince as the object lands on the ground just in front of him. The |
+ | *Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow gauge will decrease by one. '''A barely counts as a miss.''' |
− | *Miss: Karate Joe will gasp as the object flies past him. The Flow |
+ | *Miss: Karate Joe will gasp as the object flies past him. The Flow gauge will deplete completely. If punching a rock or a bomb in ''[[Rhythm Tengoku]]'' when the Flow gauge is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will turn red in pain. |
==Lyrics== |
==Lyrics== |
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[[File:Karate_Man_Song.ogg|left]] |
[[File:Karate_Man_Song.ogg|left]] |
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====Try Again==== |
====Try Again==== |
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*"Your punches lack pizzazz." |
*"Your punches lack pizzazz." |
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− | *"You can't spell "triple punch" without "trip. |
+ | *"You can't spell "triple punch" without "trip." |
====OK==== |
====OK==== |
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*"Eh. Passable." |
*"Eh. Passable." |
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Karate_Man_GBA_OK.PNG|"とりあえず、ごはん 食べとこう!" (Let's break for lunch!) |
Karate_Man_GBA_OK.PNG|"とりあえず、ごはん 食べとこう!" (Let's break for lunch!) |
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Karate_Man_GBA_Superb.PNG|"こんなに ブッとばしちゃった!!" (You sent all of this flying!!) |
Karate_Man_GBA_Superb.PNG|"こんなに ブッとばしちゃった!!" (You sent all of this flying!!) |
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+ | </gallery> |
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+ | ===''[[Rhythm Tengoku (Arcade)]]'' (Karate Man Tempo Up!)=== |
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+ | <gallery> |
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+ | Karate Man Tempo Up Try Again.png|"大合当日はイマイチでした。" (It didn't go well on the day of the event.) |
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+ | Karate_Man_Tempo_Up_OK.png|"大会当日、わリといいカソヅでした!" (On the day of the event, it was a wonderful experience!) |
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+ | Karate Man Tempo Up Superb.png|"あの大会で優勝しちゃった!!" (I won on the day of the event!!) |
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</gallery> |
</gallery> |
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===''[[Rhythm Heaven Megamix]]''=== |
===''[[Rhythm Heaven Megamix]]''=== |
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|item = Cooking Pot.png |
|item = Cooking Pot.png |
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|desc = My father is a master of karate, but not of cooking. Occasionally, he makes dinner anyway, and he keeps asking if I like it. I always lie and tell him it's good.}} |
|desc = My father is a master of karate, but not of cooking. Occasionally, he makes dinner anyway, and he keeps asking if I like it. I always lie and tell him it's good.}} |
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− | ==Skill Star== |
+ | ==[[Skill Star]]== |
− | + | In ''Rhythm Heaven Megamix'', the Skill Star can be obtained by hitting the last rock that appears at the end of the minigame. |
|
==Appearances== |
==Appearances== |
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<gallery> |
<gallery> |
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Karate Joe 2 (GBA).png|[[Karate Man 2 (GBA)|Karate Man 2]] |
Karate Joe 2 (GBA).png|[[Karate Man 2 (GBA)|Karate Man 2]] |
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Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]] |
Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]] |
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− | Karate Man Tempo Up gameplay.png| |
+ | Karate Man Tempo Up gameplay.png|Karate Man Tempo Up!<br>[[Remix 1 Tempo Up!]] |
Karate Man Story gameplay.png|[[Karate Man]] |
Karate Man Story gameplay.png|[[Karate Man]] |
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Hey_baby_gameplay.png|Karate Man Returns!<br>[[Right-Hand Remix]] |
Hey_baby_gameplay.png|Karate Man Returns!<br>[[Right-Hand Remix]] |
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Karate Man Returns! Honeybee.png|[[Honeybee Remix]] |
Karate Man Returns! Honeybee.png|[[Honeybee Remix]] |
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</gallery> |
</gallery> |
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+ | ==Karate Man Tempo Up!== |
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+ | {{Quote |
||
+ | |とんでくるモノを Aボタンでパンチ!<br>でもスピードが速くなってるヨ。"<br>"(Punch the incoming objects with the A button! But the speed is faster.) |
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+ | |Karate Man Tempo Up! Description}} |
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+ | {{Game-Nav |
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+ | |Minigame_infobox/Data = Remix 8 (GBA) |
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⚫ | |||
+ | {{Minigame infobox |
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+ | |Name = Karate Man Tempo Up! |
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+ | |jname = カラテ家 TEMPO UP! |
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+ | |rname = Karateka Tempo Up! |
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+ | |image = [[File:Karate_Man_Tempo_Up_title.png|240px]] |
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+ | |BPM = 177.5 |
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+ | |Debut = Rhythm Tengoku (Arcade) |
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+ | |Number = 49 |
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+ | |Reward = None}} |
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+ | |||
+ | {{Nihongo|'''Karate Man Tempo Up!'''|カラテ家 TEMPO UP!|Karateka Tempo Up!}} is a variation of this game and the first in the ''Extra'' stage in [[Rhythm Tengoku (Arcade)|the arcade version of ''Rhythm Tengoku'']]. In this variant, [[Karate Joe]] wears boxing gloves and black pants. The gameplay is the same, but the tempo is sped up, with a new arrangement of the song. |
||
+ | <gallery>Karate_Man_Tempo_Up_gameplay.png</gallery> |
||
==Karate Man 2P== |
==Karate Man 2P== |
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+ | {{Quote |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Karate Man 2P Description}} |
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− | {{Minigame infobox|Name = Karate Man 2P|ensongname = Karate Man Song|image = [[File:Karate_Man_GBA.PNG|240px]]|BPM = 119|Debut = Rhythm Tengoku Arcade|Number = 1|Reward = None|Song = Karate Man Song|song = Karate Man Song|jname = カラテ家 2P|rname = Karateta 2P}} |
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+ | {{Game-Nav |
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⚫ | Karate Man also appears in the |
||
+ | |Minigame_infobox/Data = N/A |
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+ | |Minigame_infobox/Data2 = Rhythm Tweezers 2}} |
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+ | {{Minigame infobox |
||
+ | |Name = Karate Man 2P |
||
+ | |image = [[File:Karate_Man_GBA.PNG|240px]] |
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+ | |BPM = 119 |
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+ | |Debut = Rhythm Tengoku Arcade |
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+ | |Number = 1 |
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+ | |Reward = None |
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+ | |jname = カラテ家 2P |
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+ | |rname = Karate 2P}} |
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+ | |||
⚫ | Karate Man also appears in the two-player mode mode in [[Rhythm Tengoku (Arcade)|the arcade version of ''Rhythm Tengoku'']] where it is referred to as {{Nihongo|'''Karate Man 2P'''|カラテ家 2P|Karateka 2P}}. It plays the same as the normal version, but has a split screen display to accommodate the second player. However, the flow gauge remains off screen, unable to be seen by both players. |
||
<gallery>Karate Man Arcade2-P.PNG</gallery> |
<gallery>Karate Man Arcade2-P.PNG</gallery> |
||
+ | ==Karate Man 2P Tempo Up!== |
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+ | {{Quote |
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+ | |とんでくるモノを Aボタンでパンチ!<br>でもスピードが速くなってるヨ。"<br>"(Punch the incoming objects with the A button! But the speed is faster.) |
||
+ | |Karate Man 2P Tempo Up! Description}} |
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+ | {{Game-Nav |
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+ | |Minigame_infobox/Data = Tap Trial 2 |
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+ | |Minigame_infobox/Data2 = Rhythm Tweezers Tempo Up!}} |
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+ | {{Minigame infobox |
||
+ | |Name = Karate Man 2P Tempo Up! |
||
+ | |image = [[File:Karate_Man_Tempo_Up_title.png|240px]] |
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+ | |BPM = 178 |
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+ | |Debut = Rhythm Tengoku Arcade |
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+ | |Number = 21 |
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+ | |jname = カラテ家 2P TEMPO UP! |
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+ | |rname = Karateka 2P Tempo Up! |
||
+ | |Reward = None}} |
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+ | |||
+ | Karate Man Tempo Up! also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karate Man 2P Tempo Up!'''|カラテ家 2P TEMPO UP!|Karateka 2P Tempo Up!}}. The same changes as Karate Man 2P apply here. |
||
+ | <gallery>Karate Man Tempo Up Arcade2-P.PNG</gallery> |
||
==Trivia== |
==Trivia== |
||
− | *Karate Man has become rather well-known for being the first ever rhythm game in the franchise. This has allowed it to make it into the [[Karate Man Kicks!|next]] [[Karate Man Combos!|three]] [[Karate Man Senior|games]] in the series, |
+ | *Karate Man has become rather well-known for being the first ever rhythm game in the [[Rhythm Heaven franchise|''Rhythm Heaven'' series]]. This has allowed it to make it into the [[Karate Man Kicks!|next]] [[Karate Man Combos!|three]] [[Karate Man Senior|games]] in the series, with new mechanics. |
+ | **This game also has the most variations across the entire series. |
||
− | *Karate Man is one of the three games to return in each installment of the series, the others being [[Built to Scale]] ([[Polyrhythm]] in Tengoku) and [[Samurai Slice]] |
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− | * |
+ | *The name Karate Joe may be a reference to Knuckle Joe from the ''Kirby'' series. Both use their fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe". |
⚫ | *This is the first game in the [[Rhythm Heaven franchise|''Rhythm Heaven'' series]] to include vocals. Interestingly, the game's lyrics are given as part of the [[Rhythm_Shiryo_Shitsu#リズムポエム集 (Rhythm Poem Collection)|Rhythm Poem Collection]] rather than its own lyrics card. Its name is given as "Karate Rhythm". |
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− | * Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped up with new orchestration. |
||
+ | **Additionally, this and [[Big Rock Finish]] are the only games in the entire series to use its practice music as part of the actual game. |
||
⚫ | |||
− | * |
+ | *The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen. |
− | * Missing a single object will count as an OK or Try Again. |
||
− | **Punching when you are not supposed to in the Tengoku version will break a Perfect. |
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− | * The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects and the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of the aforementioned cue was replaced with a cooking pot. The flow meter is not present in this game, so Karate Joe can punch rocks without hurting his fist like he did in the GBA version. |
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== Video == |
== Video == |
||
{| class="wikitable" style="margin: 1em auto 1em auto;" |
{| class="wikitable" style="margin: 1em auto 1em auto;" |
||
!Rhythm Tengoku |
!Rhythm Tengoku |
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+ | !Rhythm Tengoku (Arcade) (Karate Man Tempo Up!) |
||
!Rhythm Heaven Megamix |
!Rhythm Heaven Megamix |
||
|- |
|- |
||
|[[File:Rhythm Tengoku Perfect Play Stage 1-1 - Karateka-0|300px]] |
|[[File:Rhythm Tengoku Perfect Play Stage 1-1 - Karateka-0|300px]] |
||
+ | |[[File:Rhythm Tengoku Arcade- Karateka (Karate Man) Tempo Up! (Perfect)|thumb|300px]] |
||
|[[File:Rhythm Heaven Megamix - Karate Man Returns! (Perfect) (English)|300px]] |
|[[File:Rhythm Heaven Megamix - Karate Man Returns! (Perfect) (English)|300px]] |
||
|} |
|} |
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[[Category:Rhythm Heaven Megamix Games]] |
[[Category:Rhythm Heaven Megamix Games]] |
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[[Category:Remix 1 (GBA)]] |
[[Category:Remix 1 (GBA)]] |
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⚫ | |||
[[Category:Games that have a sequel]] |
[[Category:Games that have a sequel]] |
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[[Category:Sequels]] |
[[Category:Sequels]] |
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[[Category:Games With Vocals]] |
[[Category:Games With Vocals]] |
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[[Category:Pages with verified BPM]] |
[[Category:Pages with verified BPM]] |
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+ | [[Category:Rhythm Tengoku (Arcade)]] |
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⚫ |
Revision as of 16:21, 5 January 2020
"とんでくるモノを |
"とんでくるモノを Aボタンでパンチ! |
"More karate training! We've got |
Template:Game-Nav Template:Game-Nav Template:Minigame infobox
Karate Man Returns! (かえってきた カラテ家?, Kaettekita Karateka), simply called Karate Man (カラテ家?, Karateka) in Rhythm Tengoku, is the first minigame in Rhythm Tengoku and the first game to appear in the Rhythm Heaven series. It returns as the 33rd minigame in Rhythm Heaven Megamix, as a sequel to Karate Man.
The topic of this rhythm game is Karate Joe, a martial artist who trains by punching flying objects from off-screen. in Rhythm Tengoku, this game has a sequel, Karate Man 2, which is unlocked later in the game. This game features the song "Karate Man".
Gameplay
This minigame features Karate Joe, who practices karate by punching objects that fly from off-screen. To do so, the player must hit the A button to the rhythm. The following objects appear and needed to be punched off-screen:
- Pot
- Rock
- Soccer Ball
- Light Bulb (only in Rhythm Tengoku)
- Bomb (only in Rhythm Tengoku)
- Cooking Pot (only in Rhythm Heaven Megamix)
A Flow gauge is located on the left and acts as an ability meter, responding to the player's success. Unless the gauge is at three bars or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss. The Rhythm Heaven Megamix version is slightly altered from the original for consistency with later versions, most notably the removal of the Flow gauge entierly.
Controls
Button Mode
- A: Punch
Simple Tap Mode
- Tap: Punch
Timing Notes
- Hit: Karate Joe will punch the object off-screen. In Rhythm Tengoku, the Flow gauge will increase by one.
- Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow gauge will decrease by one. A barely counts as a miss.
- Miss: Karate Joe will gasp as the object flies past him. The Flow gauge will deplete completely. If punching a rock or a bomb in Rhythm Tengoku when the Flow gauge is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will turn red in pain.
Lyrics
Hey! Baby! How's it going?
This beat is non stop.
Hey! Baby! Listen to my phrase.
I can give you
the sense of rhythm.
Oh, Yeah.
Hey! Baby! How's it going?
This beat is non stop.
Hey! Baby! Listen to my phrase.
I can give you
the sense of rhythm.
Awake, baby! Trust me!
This beat is non stop!
New groove in your soul.
Oh, Yeah!
This beat!
You are growing up well.
Hey, Baby!
Hold on to your ambition.
Hey! Oh, Yeah!
Rating Notes
Rhythm Tengoku
Header
- "師匠のおことば" (Master's words)
Try Again
- "きほんが できてない。" (The basics are not set.)
- "つづけざまは ニガテみたいだね。" (It seems you're not good at the successive parts.)
OK
- "う~ん..." (Yeah...)
- "まぁまぁ、 かな。" (OK, I guess?)
- "とりあえず..." (Anyway...)
- "よしと します。" (You did your best.)
Superb
- "れんぞくパンチに キレがある!" (There is a sharpness to your successive punches!)
- "さいご キマってた!" (You nailed the last part!)
Rhythm Heaven Megamix
Header
- "Mutterings from the Master"
Try Again
- "Your punches lack pizzazz."
- "You can't spell "triple punch" without "trip."
OK
- "Eh. Passable."
Superb
- "Your punches have some punch."
- "Three cheers for your triple punches!"
Epilogue
Rhythm Tengoku
Rhythm Tengoku (Arcade) (Karate Man Tempo Up!)
Rhythm Heaven Megamix
Rhythm Item
Cooking Pot
There is no name. | There is no title. |
---|---|
There is no description. |
Skill Star
In Rhythm Heaven Megamix, the Skill Star can be obtained by hitting the last rock that appears at the end of the minigame.
Appearances
Karate Man Tempo Up!
"とんでくるモノを Aボタンでパンチ! |
Template:Game-Nav Template:Minigame infobox
Karate Man Tempo Up! (カラテ家 TEMPO UP!?, Karateka Tempo Up!) is a variation of this game and the first in the Extra stage in the arcade version of Rhythm Tengoku. In this variant, Karate Joe wears boxing gloves and black pants. The gameplay is the same, but the tempo is sped up, with a new arrangement of the song.
Karate Man 2P
"とんでくるモノを Aボタンでパンチ! |
Template:Game-Nav Template:Minigame infobox
Karate Man also appears in the two-player mode mode in the arcade version of Rhythm Tengoku where it is referred to as Karate Man 2P (カラテ家 2P?, Karateka 2P). It plays the same as the normal version, but has a split screen display to accommodate the second player. However, the flow gauge remains off screen, unable to be seen by both players.
Karate Man 2P Tempo Up!
"とんでくるモノを Aボタンでパンチ! |
Template:Game-Nav Template:Minigame infobox
Karate Man Tempo Up! also appears in the 2P mode of Rhythm Tengoku (Arcade) where it is referred to as Karate Man 2P Tempo Up! (カラテ家 2P TEMPO UP!?, Karateka 2P Tempo Up!). The same changes as Karate Man 2P apply here.
Trivia
- Karate Man has become rather well-known for being the first ever rhythm game in the Rhythm Heaven series. This has allowed it to make it into the next three games in the series, with new mechanics.
- This game also has the most variations across the entire series.
- The name Karate Joe may be a reference to Knuckle Joe from the Kirby series. Both use their fists and feet (see Karate Man Kicks!), their first names are fighting-related and they end with "Joe".
- This is the first game in the Rhythm Heaven series to include vocals. Interestingly, the game's lyrics are given as part of the Rhythm Poem Collection rather than its own lyrics card. Its name is given as "Karate Rhythm".
- Additionally, this and Big Rock Finish are the only games in the entire series to use its practice music as part of the actual game.
- The audio gasp for missing the object in Rhythm Tengoku may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
Video
Rhythm Tengoku | Rhythm Tengoku (Arcade) (Karate Man Tempo Up!) | Rhythm Heaven Megamix |
---|---|---|
File:Rhythm Tengoku Perfect Play Stage 1-1 - Karateka-0 | File:Rhythm Heaven Megamix - Karate Man Returns! (Perfect) (English) |
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | 帰ってきた カラテ家 Return of Karate Man | |
French | Super karatéka | |
Spanish | El regreso de Kárate Killo | |
Italian | Il Ritorno di Karate Ka | |
Korean | 돌아온 격투가 Return of the Fighter |
|
Template:Two Player Game Navigation