Rhythm Heaven Wiki
Tag: Visual edit
m (Undo revision 46351 by Sigma 7 (talk) It's better to *not* have these "ifs". You can't exactly prove this is exactly what's needed to trigger them, and this section is to show the text.)
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{{Quote
{{Quote|とんでくるモノを<br>Aボタンでパンチ!<br>よくあるゲーム?<br>…かもね。"<br>"(Punch the incoming objects with the A button! It's a common game... right?)|Karate Man Description (Rhythm Tengoku)}}
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|とんでくるモノを<br>Aボタンでパンチ!<br>よくあるゲーム?<br>…かもね。"<br>"(Punch the incoming objects with the A button! It's a common game... right?)
{{Quote|More karate training! We've got<br>an all-new song and all new stuff<br>to throw at you! (No practice)|Karate Man Returns! Description (Rhythm Heaven Megamix)}}
 
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|Karate Man Description (Rhythm Tengoku)}}
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{{Quote
 
|とんでくるモノを Aボタンでパンチ!<br>気合とノリで ぶ飛ばそう"<br>"(Punch the incoming objects with the A button! With spirit and flow, let's fly!)
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|Karate Man Description (Rhythm Tengoku Arcade)}}
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{{Quote
 
|More karate training! We've got<br>an all-new song and all new stuff<br>to throw at you! (No practice)
  +
|Karate Man Returns! Description (Rhythm Heaven Megamix)}}
 
{{Game-Nav
 
{{Game-Nav
 
|Minigame_infobox/Data = N/A
 
|Minigame_infobox/Data = N/A
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|Minigame_infobox/Data = Lush Remix
 
|Minigame_infobox/Data = Lush Remix
 
|Minigame_infobox/Data2 = Fillbots 2}}
 
|Minigame_infobox/Data2 = Fillbots 2}}
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{{Minigame infobox
{{Minigame infobox|Name = Karate Man Returns!|Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix|Number = 1 (Tengoku)<br>33 (Megamix)|Reward = Karate Man song (Tengoku)<br>1 Flow Ball (Megamix)|image = <tabber>Rhythm Tengoku=[[File:Karate_Man_GBA.PNG|240px]]|-|Megamix=[[File:return of karate man.png|240px]]</tabber>|-|jname = かえってきた カラテ家|rname = Kaettekita Karateka|BPM = 119}}
 
  +
|Name = Karate Man Returns!
{{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka}}, known in [[Rhythm Tengoku]] as {{Nihongo|'''Karate Man'''|カラテ家|Karateka}}, is the 1st minigame in ''[[Rhythm Tengoku]]'' and the 33rd minigame in ''[[Rhythm Heaven Megamix]]''. In this game, [[Karate Joe]] is training by punching flying objects off-screen. The sequel, [[Karate Man 2 (GBA)|Karate Man 2]], is unlocked later on in ''[[Rhythm Tengoku]]''. It's also a sequel to [[Karate Man]] in ''[[Rhythm Heaven Megamix]]''.
 
  +
|Debut = Rhythm Tengoku<br>Rhythm Heaven Megamix
  +
|Number = 1 (Tengoku)<br>33 (Megamix)
  +
|Reward = Karate Man song (Tengoku)<br>1 Flow Ball (Megamix)
 
|image = <tabber>Rhythm Tengoku=[[File:Karate_Man_GBA.PNG|240px]]|-|Megamix=[[File:return of karate man.png|240px]]</tabber>|-|jname = かえってきた カラテ家
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|rname = Kaettekita Karateka
  +
|BPM = 119}}
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{{Nihongo|'''Karate Man Returns!'''|かえってきた カラテ家|Kaettekita Karateka}}, simply called {{Nihongo|'''Karate Man'''|カラテ家|Karateka}} in ''[[Rhythm Tengoku]]'', is the first minigame in ''[[Rhythm Tengoku]]'' and the first game to appear in the ''[[Rhythm Heaven franchise|Rhythm Heaven]]'' series. It returns as the 33rd minigame in ''[[Rhythm Heaven Megamix]]'', as a sequel to [[Karate Man]].
  +
  +
The topic of this rhythm game is [[Karate Joe]], a martial artist who trains by punching flying objects from off-screen. in ''[[Rhythm Tengoku]]'', this game has a sequel, [[Karate Man 2 (GBA)|Karate Man 2]], which is unlocked later in the game. This game features the song "[[Karate Man (Song)|Karate Man]]".
  +
 
==Gameplay==
 
==Gameplay==
[[File:Karate_Man_Arcade.png|thumb|240px]]
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[[File:Karate_Man_Arcade.png|thumb|240px|Karate Man Returns! in ''Rhythm Tengoku'', titled "Karate Man"]]
[[File:Hey_baby_gameplay.png|thumb|240px]]
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[[File:Hey_baby_gameplay.png|thumb|240px|Karate Man Returns! in ''Rhythm Heaven Megamix'']]
  +
This minigame features [[Karate Joe]], who practices karate by punching objects that fly from off-screen. To do so, the player must hit the A button to the rhythm.
The gameplay of this game sees Karate Joe punching out the flying objects off-screen which is done by pressing the A button. The flow bar (found only in ''[[Rhythm Tengoku]]''), located on the left, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss.
 
There are various objects that need to be punched off-screen:
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The following objects appear and needed to be punched off-screen:
 
*Pot
 
*Pot
 
*Rock
 
*Rock
 
*Soccer Ball
 
*Soccer Ball
*Light Bulb (only in ''[[Rhythm Tengoku]]'')
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*Light Bulb (only in ''Rhythm Tengoku'')
*Bomb (only in ''[[Rhythm Tengoku]]'')
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*Bomb (only in ''Rhythm Tengoku'')
*Cooking Pot (only in ''[[Rhythm Heaven Megamix]]'')
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*Cooking Pot (only in ''Rhythm Heaven Megamix'')
  +
  +
A Flow gauge is located on the left and acts as an ability meter, responding to the player's success. Unless the gauge is at three bars or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss. The ''[[Rhythm Heaven Megamix]]'' version is slightly altered from the original for consistency with later versions, most notably the removal of the Flow gauge entierly.
 
==Controls==
 
==Controls==
 
===Button Mode===
 
===Button Mode===
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*Tap: Punch
 
*Tap: Punch
 
==Timing Notes==
 
==Timing Notes==
*Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one.
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*Hit: Karate Joe will punch the object off-screen. In ''[[Rhythm Tengoku]]'', the Flow gauge will increase by one.
*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. '''A barely counts as a miss.'''
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*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow gauge will decrease by one. '''A barely counts as a miss.'''
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock or a bomb in ''[[Rhythm Tengoku]]'', if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red.
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*Miss: Karate Joe will gasp as the object flies past him. The Flow gauge will deplete completely. If punching a rock or a bomb in ''[[Rhythm Tengoku]]'' when the Flow gauge is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will turn red in pain.
 
==Lyrics==
 
==Lyrics==
 
[[File:Karate_Man_Song.ogg|left]]
 
[[File:Karate_Man_Song.ogg|left]]
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<br />
Hey! Baby! How's it going?<br>
 
  +
<br />
This beat is non stop.<br>
 
  +
<br />
Hey! Baby! Listen to my phrase.<br>
 
  +
<br />
I can give you<br>
 
the sense of rhythm.<br>
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Hey! Baby! How's it going?<br />
 
This beat is non stop.<br />
 
Hey! Baby! Listen to my phrase.<br />
 
I can give you<br />
  +
the sense of rhythm.<br />
 
Oh, Yeah.
 
Oh, Yeah.
   
Hey! Baby! How's it going?<br>
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Hey! Baby! How's it going?<br />
This beat is non stop.<br>
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This beat is non stop.<br />
Hey! Baby! Listen to my phrase.<br>
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Hey! Baby! Listen to my phrase.<br />
I can give you<br>
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I can give you<br />
the sense of rhythm.<br>
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the sense of rhythm.<br />
 
Awake, baby! Trust me!
 
Awake, baby! Trust me!
   
This beat is non stop!<br>
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This beat is non stop!<br />
New groove in your soul.<br>
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New groove in your soul.<br />
Oh, Yeah!<br>
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Oh, Yeah!<br />
This beat!<br>
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This beat!<br />
You are growing up well.<br>
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You are growing up well.<br />
Hey, Baby!<br>
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Hey, Baby!<br />
Hold on to your ambition.<br>
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Hold on to your ambition.<br />
 
Hey! Oh, Yeah!
 
Hey! Oh, Yeah!
  +
 
==Rating Notes==
 
==Rating Notes==
 
===''[[Rhythm Tengoku]]''===
 
===''[[Rhythm Tengoku]]''===
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*"師匠のおことば" (Master's words)
 
*"師匠のおことば" (Master's words)
 
====Try Again====
 
====Try Again====
*"きほんが できてない。" (The basics are not set.)
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*"きほんが できてない。" (The basics are not set.)
*"つづけざまは ニガテみたいだね。" (It seems you're not good at the successive parts.)
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*"つづけざまは ニガテみたいだね。" (It seems you're not good at the successive parts.)
 
====OK====
 
====OK====
 
*"う~ん..." (Yeah...)
 
*"う~ん..." (Yeah...)
*"まぁまぁ、 かな。" (OK, I guess?)
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*"まぁまぁ、 かな。" (OK, I guess?)
 
*"とりあえず..." (Anyway...)
 
*"とりあえず..." (Anyway...)
*"よしと します。" (You did your best.)
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*"よしと します。" (You did your best.)
 
====Superb====
 
====Superb====
*"れんぞくパンチに キレがある!" (There is a sharpness to your successive punches!)
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*"れんぞくパンチに キレがある!" (There is a sharpness to your successive punches!)
 
*"さいご キマってた!" (You nailed the last part!)
 
*"さいご キマってた!" (You nailed the last part!)
 
===''[[Rhythm Heaven Megamix]]''===
 
===''[[Rhythm Heaven Megamix]]''===
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====Try Again====
 
====Try Again====
 
*"Your punches lack pizzazz."
 
*"Your punches lack pizzazz."
*"You can't spell "triple punch" without "trip.""
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*"You can't spell "triple punch" without "trip."
 
====OK====
 
====OK====
 
*"Eh. Passable."
 
*"Eh. Passable."
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Karate_Man_GBA_OK.PNG|"とりあえず、ごはん 食べとこう!" (Let's break for lunch!)
 
Karate_Man_GBA_OK.PNG|"とりあえず、ごはん 食べとこう!" (Let's break for lunch!)
 
Karate_Man_GBA_Superb.PNG|"こんなに ブッとばしちゃった!!" (You sent all of this flying!!)
 
Karate_Man_GBA_Superb.PNG|"こんなに ブッとばしちゃった!!" (You sent all of this flying!!)
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</gallery>
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===''[[Rhythm Tengoku (Arcade)]]'' (Karate Man Tempo Up!)===
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<gallery>
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Karate Man Tempo Up Try Again.png|"大合当日はイマイチでした。" (It didn't go well on the day of the event.)
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Karate_Man_Tempo_Up_OK.png|"大会当日、わリといいカソヅでした!" (On the day of the event, it was a wonderful experience!)
  +
Karate Man Tempo Up Superb.png|"あの大会で優勝しちゃった!!" (I won on the day of the event!!)
 
</gallery>
 
</gallery>
 
===''[[Rhythm Heaven Megamix]]''===
 
===''[[Rhythm Heaven Megamix]]''===
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|item = Cooking Pot.png
 
|item = Cooking Pot.png
 
|desc = My father is a master of karate, but not of cooking. Occasionally, he makes dinner anyway, and he keeps asking if I like it. I always lie and tell him it's good.}}
 
|desc = My father is a master of karate, but not of cooking. Occasionally, he makes dinner anyway, and he keeps asking if I like it. I always lie and tell him it's good.}}
==Skill Star==
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==[[Skill Star]]==
The Skill Star can be collected when you hit the last rock at the very end of the minigame.
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In ''Rhythm Heaven Megamix'', the Skill Star can be obtained by hitting the last rock that appears at the end of the minigame.
 
==Appearances==
 
==Appearances==
 
<gallery>
 
<gallery>
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Karate Joe 2 (GBA).png|[[Karate Man 2 (GBA)|Karate Man 2]]
 
Karate Joe 2 (GBA).png|[[Karate Man 2 (GBA)|Karate Man 2]]
 
Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]]
 
Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]]
Karate Man Tempo Up gameplay.png|[[Karate Man Tempo Up!]]<br>[[Remix 1 Tempo Up!]]
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Karate Man Tempo Up gameplay.png|Karate Man Tempo Up!<br>[[Remix 1 Tempo Up!]]
 
Karate Man Story gameplay.png|[[Karate Man]]
 
Karate Man Story gameplay.png|[[Karate Man]]
 
Hey_baby_gameplay.png|Karate Man Returns!<br>[[Right-Hand Remix]]
 
Hey_baby_gameplay.png|Karate Man Returns!<br>[[Right-Hand Remix]]
 
Karate Man Returns! Honeybee.png|[[Honeybee Remix]]
 
Karate Man Returns! Honeybee.png|[[Honeybee Remix]]
 
</gallery>
 
</gallery>
  +
==Karate Man Tempo Up!==
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{{Quote
  +
|とんでくるモノを Aボタンでパンチ!<br>でもスピードが速くなってるヨ。"<br>"(Punch the incoming objects with the A button! But the speed is faster.)
  +
|Karate Man Tempo Up! Description}}
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{{Game-Nav
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|Minigame_infobox/Data = Remix 8 (GBA)
 
|Minigame_infobox/Data2 = Rhythm Tweezers Tempo Up!}}
  +
{{Minigame infobox
  +
|Name = Karate Man Tempo Up!
  +
|jname = カラテ家 TEMPO UP!
  +
|rname = Karateka Tempo Up!
  +
|image = [[File:Karate_Man_Tempo_Up_title.png|240px]]
  +
|BPM = 177.5
  +
|Debut = Rhythm Tengoku (Arcade)
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|Number = 49
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|Reward = None}}
  +
  +
{{Nihongo|'''Karate Man Tempo Up!'''|カラテ家 TEMPO UP!|Karateka Tempo Up!}} is a variation of this game and the first in the ''Extra'' stage in [[Rhythm Tengoku (Arcade)|the arcade version of ''Rhythm Tengoku'']]. In this variant, [[Karate Joe]] wears boxing gloves and black pants. The gameplay is the same, but the tempo is sped up, with a new arrangement of the song.
  +
<gallery>Karate_Man_Tempo_Up_gameplay.png</gallery>
 
==Karate Man 2P==
 
==Karate Man 2P==
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{{Quote
{{Quote|とんでくるモノを Aボタンでパンチ!<br>気合とノリで ぶ飛ばそう!"<br>"(Punch the incoming objects with the A button! Let's go with the flow!)|Karate Man 2P Description}}
 
  +
|とんでくるモノを Aボタンでパンチ!<br>気合とノリで ぶっ飛ばそう!"<br>"(Punch the incoming objects with the A button! Let's go with the flow!)
{{Game-Nav|Minigame_infobox/Data = N/A|Minigame_infobox/Data2 = Rhythm Tweezers 2}}
 
  +
|Karate Man 2P Description}}
{{Minigame infobox|Name = Karate Man 2P|ensongname = Karate Man Song|image = [[File:Karate_Man_GBA.PNG|240px]]|BPM = 119|Debut = Rhythm Tengoku Arcade|Number = 1|Reward = None|Song = Karate Man Song|song = Karate Man Song|jname = カラテ家 2P|rname = Karateta 2P}}
 
  +
{{Game-Nav
Karate Man also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karate Man 2P'''|カラテ家 2P|Karateka 2P|}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen.
 
  +
|Minigame_infobox/Data = N/A
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|Minigame_infobox/Data2 = Rhythm Tweezers 2}}
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{{Minigame infobox
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|Name = Karate Man 2P
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|image = [[File:Karate_Man_GBA.PNG|240px]]
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|BPM = 119
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|Debut = Rhythm Tengoku Arcade
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|Number = 1
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|Reward = None
  +
|jname = カラテ家 2P
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|rname = Karate 2P}}
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Karate Man also appears in the two-player mode mode in [[Rhythm Tengoku (Arcade)|the arcade version of ''Rhythm Tengoku'']] where it is referred to as {{Nihongo|'''Karate Man 2P'''|カラテ家 2P|Karateka 2P}}. It plays the same as the normal version, but has a split screen display to accommodate the second player. However, the flow gauge remains off screen, unable to be seen by both players.
 
<gallery>Karate Man Arcade2-P.PNG</gallery>
 
<gallery>Karate Man Arcade2-P.PNG</gallery>
  +
==Karate Man 2P Tempo Up!==
  +
{{Quote
  +
|とんでくるモノを Aボタンでパンチ!<br>でもスピードが速くなってるヨ。"<br>"(Punch the incoming objects with the A button! But the speed is faster.)
  +
|Karate Man 2P Tempo Up! Description}}
  +
{{Game-Nav
  +
|Minigame_infobox/Data = Tap Trial 2
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|Minigame_infobox/Data2 = Rhythm Tweezers Tempo Up!}}
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{{Minigame infobox
  +
|Name = Karate Man 2P Tempo Up!
  +
|image = [[File:Karate_Man_Tempo_Up_title.png|240px]]
  +
|BPM = 178
  +
|Debut = Rhythm Tengoku Arcade
  +
|Number = 21
  +
|jname = カラテ家 2P TEMPO UP!
  +
|rname = Karateka 2P Tempo Up!
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|Reward = None}}
  +
  +
Karate Man Tempo Up! also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karate Man 2P Tempo Up!'''|カラテ家 2P TEMPO UP!|Karateka 2P Tempo Up!}}. The same changes as Karate Man 2P apply here.
  +
<gallery>Karate Man Tempo Up Arcade2-P.PNG</gallery>
 
==Trivia==
 
==Trivia==
*Karate Man has become rather well-known for being the first ever rhythm game in the franchise. This has allowed it to make it into the [[Karate Man Kicks!|next]] [[Karate Man Combos!|three]] [[Karate Man Senior|games]] in the series, with new mechanics.
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*Karate Man has become rather well-known for being the first ever rhythm game in the [[Rhythm Heaven franchise|''Rhythm Heaven'' series]]. This has allowed it to make it into the [[Karate Man Kicks!|next]] [[Karate Man Combos!|three]] [[Karate Man Senior|games]] in the series, with new mechanics.
*Karate Man is one of the three games to return in each installment of the series.
+
**This game also has the most variations across the entire series.
* The name Karate Joe may be based from Knuckle Joe from the Kirby series. Both use fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe".
+
*The name Karate Joe may be a reference to Knuckle Joe from the ''Kirby'' series. Both use their fists and feet (see [[Karate Man Kicks!]]), their first names are fighting-related and they end with "Joe".
 
*This is the first game in the [[Rhythm Heaven franchise|''Rhythm Heaven'' series]] to include vocals. Interestingly, the game's lyrics are given as part of the [[Rhythm_Shiryo_Shitsu#リズムポエム集 (Rhythm Poem Collection)|Rhythm Poem Collection]] rather than its own lyrics card. Its name is given as "Karate Rhythm".
* Like the other games in Stage 1, this game [[Karate Man Tempo Up!|reappears]] in the arcade version as part of the [[Extra]] stage, where it is sped up, with new orchestration to match.
 
  +
**Additionally, this and [[Big Rock Finish]] are the only games in the entire series to use its practice music as part of the actual game.
* This is the first game in the [[Rhythm Heaven Series]] to include vocals. Interestingly, the game's lyrics are given as part of the "Rhythm Haiku Collection" reading material rather it's own lyrics card. It's name is given as "Karate Rhythm".
 
* The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
+
*The audio gasp for missing the object in ''[[Rhythm Tengoku]]'' may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.
  +
== Video ==
* Missing a single object will count as a OK or Try Again.
 
  +
{| class="wikitable" style="margin: 1em auto 1em auto;"
**Punching when you are not supposed to in the Tengoku version will break a Perfect.
 
  +
!Rhythm Tengoku
* The ''[[Rhythm Heaven Megamix]]'' version is slightly changed from the original, as the light bulbs were replaced by other objects, while the "Hit 2!" cue near the end was changed to "Hit 3!". The bomb at the end of said cue was replaced with a cooking pot. The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the GBA version.
 
  +
!Rhythm Tengoku (Arcade) (Karate Man Tempo Up!)
  +
!Rhythm Heaven Megamix
  +
|-
  +
|[[File:Rhythm Tengoku Perfect Play Stage 1-1 - Karateka-0|300px]]
  +
|[[File:Rhythm Tengoku Arcade- Karateka (Karate Man) Tempo Up! (Perfect)|thumb|300px]]
  +
|[[File:Rhythm Heaven Megamix - Karate Man Returns! (Perfect) (English)|300px]]
  +
|}
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== In Other Languages==
 
== In Other Languages==
 
{{Lang
 
{{Lang
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[[Category:Rhythm Heaven Megamix Games]]
 
[[Category:Rhythm Heaven Megamix Games]]
 
[[Category:Remix 1 (GBA)]]
 
[[Category:Remix 1 (GBA)]]
[[Category:Remix 2 (3DS)]]
 
 
[[Category:Games that have a sequel]]
 
[[Category:Games that have a sequel]]
 
[[Category:Sequels]]
 
[[Category:Sequels]]
 
[[Category:Games With Vocals]]
 
[[Category:Games With Vocals]]
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[[Category:Pages with verified BPM]]
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[[Category:Rhythm Tengoku (Arcade)]]
 
[[Category:Honeybee Tower]]

Revision as of 09:24, 15 August 2019

"とんでくるモノを
Aボタンでパンチ!
よくあるゲーム?
…かもね。"
"(Punch the incoming objects with the A button! It's a common game... right?)
"
— Karate Man Description (Rhythm Tengoku)

"とんでくるモノを Aボタンでパンチ!
気合とノリで ぶつ飛ばそう!"
"(Punch the incoming objects with the A button! With spirit and flow, let's fly!)
"
— Karate Man Description (Rhythm Tengoku Arcade)

"More karate training! We've got
an all-new song and all new stuff
to throw at you! (No practice)
"
— Karate Man Returns! Description (Rhythm Heaven Megamix)

Template:Game-Nav Template:Game-Nav Template:Minigame infobox

Karate Man Returns! (かえってきた カラテ家?, Kaettekita Karateka), simply called Karate Man (カラテ家?, Karateka) in Rhythm Tengoku, is the first minigame in Rhythm Tengoku and the first game to appear in the Rhythm Heaven series. It returns as the 33rd minigame in Rhythm Heaven Megamix, as a sequel to Karate Man.

The topic of this rhythm game is Karate Joe, a martial artist who trains by punching flying objects from off-screen. in Rhythm Tengoku, this game has a sequel, Karate Man 2, which is unlocked later in the game. This game features the song "Karate Man".

Gameplay

File:Karate Man Arcade.png

Karate Man Returns! in Rhythm Tengoku, titled "Karate Man"

File:Hey baby gameplay.png

Karate Man Returns! in Rhythm Heaven Megamix

This minigame features Karate Joe, who practices karate by punching objects that fly from off-screen. To do so, the player must hit the A button to the rhythm. The following objects appear and needed to be punched off-screen:

  • Pot
  • Rock
  • Soccer Ball
  • Light Bulb (only in Rhythm Tengoku)
  • Bomb (only in Rhythm Tengoku)
  • Cooking Pot (only in Rhythm Heaven Megamix)

A Flow gauge is located on the left and acts as an ability meter, responding to the player's success. Unless the gauge is at three bars or more, Karate Joe cannot punch rocks or bombs; attempting to do so will result in a miss. The Rhythm Heaven Megamix version is slightly altered from the original for consistency with later versions, most notably the removal of the Flow gauge entierly.

Controls

Button Mode

  • A: Punch

Simple Tap Mode

  • Tap: Punch

Timing Notes

  • Hit: Karate Joe will punch the object off-screen. In Rhythm Tengoku, the Flow gauge will increase by one.
  • Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow gauge will decrease by one. A barely counts as a miss.
  • Miss: Karate Joe will gasp as the object flies past him. The Flow gauge will deplete completely. If punching a rock or a bomb in Rhythm Tengoku when the Flow gauge is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will turn red in pain.

Lyrics





Hey! Baby! How's it going?
This beat is non stop.
Hey! Baby! Listen to my phrase.
I can give you
the sense of rhythm.
Oh, Yeah.

Hey! Baby! How's it going?
This beat is non stop.
Hey! Baby! Listen to my phrase.
I can give you
the sense of rhythm.
Awake, baby! Trust me!

This beat is non stop!
New groove in your soul.
Oh, Yeah!
This beat!
You are growing up well.
Hey, Baby!
Hold on to your ambition.
Hey! Oh, Yeah!

Rating Notes

Rhythm Tengoku

Header

  • "師匠のおことば" (Master's words)

Try Again

  • "きほんが できてない。" (The basics are not set.)
  • "つづけざまは ニガテみたいだね。" (It seems you're not good at the successive parts.)

OK

  • "う~ん..." (Yeah...)
  • "まぁまぁ、 かな。" (OK, I guess?)
  • "とりあえず..." (Anyway...)
  • "よしと します。" (You did your best.)

Superb

  • "れんぞくパンチに キレがある!" (There is a sharpness to your successive punches!)
  • "さいご キマってた!" (You nailed the last part!)

Rhythm Heaven Megamix

Header

  • "Mutterings from the Master"

Try Again

  • "Your punches lack pizzazz."
  • "You can't spell "triple punch" without "trip."

OK

  • "Eh. Passable."

Superb

  • "Your punches have some punch."
  • "Three cheers for your triple punches!"

Epilogue

Rhythm Tengoku

Rhythm Tengoku (Arcade) (Karate Man Tempo Up!)

Rhythm Heaven Megamix

Rhythm Item

Cooking Pot

There is no name. There is no title.
Item holder
There is no description.

Skill Star

In Rhythm Heaven Megamix, the Skill Star can be obtained by hitting the last rock that appears at the end of the minigame.

Appearances

Karate Man Tempo Up!

"とんでくるモノを Aボタンでパンチ!
でもスピードが速くなってるヨ。"
"(Punch the incoming objects with the A button! But the speed is faster.)
"
— Karate Man Tempo Up! Description

Template:Game-Nav Template:Minigame infobox

Karate Man Tempo Up! (カラテ家 TEMPO UP!?, Karateka Tempo Up!) is a variation of this game and the first in the Extra stage in the arcade version of Rhythm Tengoku. In this variant, Karate Joe wears boxing gloves and black pants. The gameplay is the same, but the tempo is sped up, with a new arrangement of the song.

Karate Man 2P

"とんでくるモノを Aボタンでパンチ!
気合とノリで ぶっ飛ばそう!"
"(Punch the incoming objects with the A button! Let's go with the flow!)
"
— Karate Man 2P Description

Template:Game-Nav Template:Minigame infobox

Karate Man also appears in the two-player mode mode in the arcade version of Rhythm Tengoku where it is referred to as Karate Man 2P (カラテ家 2P?, Karateka 2P). It plays the same as the normal version, but has a split screen display to accommodate the second player. However, the flow gauge remains off screen, unable to be seen by both players.

Karate Man 2P Tempo Up!

"とんでくるモノを Aボタンでパンチ!
でもスピードが速くなってるヨ。"
"(Punch the incoming objects with the A button! But the speed is faster.)
"
— Karate Man 2P Tempo Up! Description

Template:Game-Nav Template:Minigame infobox

Karate Man Tempo Up! also appears in the 2P mode of Rhythm Tengoku (Arcade) where it is referred to as Karate Man 2P Tempo Up! (カラテ家 2P TEMPO UP!?, Karateka 2P Tempo Up!). The same changes as Karate Man 2P apply here.

Trivia

  • Karate Man has become rather well-known for being the first ever rhythm game in the Rhythm Heaven series. This has allowed it to make it into the next three games in the series, with new mechanics.
    • This game also has the most variations across the entire series.
  • The name Karate Joe may be a reference to Knuckle Joe from the Kirby series. Both use their fists and feet (see Karate Man Kicks!), their first names are fighting-related and they end with "Joe".
  • This is the first game in the Rhythm Heaven series to include vocals. Interestingly, the game's lyrics are given as part of the Rhythm Poem Collection rather than its own lyrics card. Its name is given as "Karate Rhythm".
    • Additionally, this and Big Rock Finish are the only games in the entire series to use its practice music as part of the actual game.
  • The audio gasp for missing the object in Rhythm Tengoku may override the thrown object cue. This may cause problems if trying to play the stage without looking at the screen.

Video

Rhythm Tengoku Rhythm Tengoku (Arcade) (Karate Man Tempo Up!) Rhythm Heaven Megamix
File:Rhythm Tengoku Perfect Play Stage 1-1 - Karateka-0
File:Rhythm Tengoku Arcade- Karateka (Karate Man) Tempo Up! (Perfect)
File:Rhythm Heaven Megamix - Karate Man Returns! (Perfect) (English)

In Other Languages

Language Name Meaning
Flag jp Japanese 帰ってきた カラテ家 Return of Karate Man
Flag fr French Super karatéka
Flag es Spanish El regreso de Kárate Killo
Flag it Italian Il Ritorno di Karate Ka
Flag kr Korean 돌아온 격투가 Return of the Fighter
Rhythm Tengoku (GBA/Arcade)
One Player
KaratekaRhythm DatsumoMarcherAir BatterPachi Pachi SanninshuRemix 1
Shiroi ObakeGame GBA 2-2Kossori RatBaikin HakaseGame GBA 2-5Remix 2
Game GBA 3-1Game GBA 3-2Usagi TobiGame GBA 3-4Game GBA 3-5Remix 3
QuizGame GBA 4-2Rhythm o ShujiGame GBA 4-4Game GBA 4-5Remix 4
Hopping RoadNinjaGame GBA 5-3Game GBA 5-4Tap DanceRemix 5
Bari Bari SanninshuGame GBA 6-2Cosmo DanceGame GBA 6-4Super TapRemix 6

Game GBA 7-1Game GBA 7-2Game GBA 7-3Game GBA 7-4Game GBA 7-5Remix 7
Game GBA 8-1Game GBA 8-2Game GBA 8-3Game GBA 8-4Game GBA 8-5Remix 8
Arcade Exclusive
Game GBA EX-1Game GBA EX-2Game GBA EX-3Game GBA EX-4Game GBA EX-5Game GBA EX-6
Two Player
Game GBA 1-1Game GBA 1-2Game GBA 1-3Game GBA 1-4
Game GBA 2-1Game GBA 2-3Game GBA 3-3Game GBA 2-5
Game GBA 3-5Game GBA 4-3Game GBA 5-2Game GBA 5-5
Game GBA 7-1Game GBA 7-2Game GBA 6-3Game GBA 7-5
Game GBA 8-5Game GBA 7-3Game GBA 8-4Game GBA 6-5
Game GBA EX-1Game GBA EX-2Game GBA EX-3Game GBA EX-4
Rhythm Heaven
Built to ScaleGlee ClubFillbotsGame DS 1-4Remix 1
Rhythm RallyShoot-'Em-UpGame DS 2-3Game DS 2-4Remix 2
Game DS 3-1Game DS 3-2Game DS 3-3Game DS 3-4Remix 3
Game DS 4-1Game DS 4-2Game DS 4-3Game DS 4-4Remix 4
Game DS 5-1Game DS 5-2Game DS 5-3Game DS 5-4Remix 5
Game DS 6-1Game DS 6-2Game DS 6-3Karate ManRemix 6
Game DS B-Credit
Built to Scale 2Game DS 7-2Frog Hop 2Game DS 7-4Remix 7
Rhythm Rally 2Fillbots 2Game DS 8-3Game DS 8-4Remix 8
Game DS 9-1Karate Man 2Glee Club 2Game DS 9-4Remix 9
Shoot-'Em-Up 2Game DS 10-2Game DS 10-3Game DS 10-4Remix 10
Rhythm Heaven Fever
One Player
Game Wii 1-1Game Wii 1-2Game Wii 1-3Game Wii 1-4Remix 1
Game Wii 2-1Game Wii 2-2Game Wii 2-3Game Wii 2-4Remix 2
Game Wii 3-1Built to ScaleAir RallyFigure FighterRemix 3
Game Wii 4-1Game Wii 4-2Micro-RowSamurai SliceRemix 4
Game Wii 5-1Flipper-FlopGame Wii 5-3Game Wii 5-4Remix 5
Game Wii 6-1Game Wii 6-2Game Wii 6-3Game Wii 6-4Remix 6
Game Wii 7-1Game Wii 7-2Game Wii 7-3Karate ManRemix 7
Night Walk
Game Wii 8-1Game Wii 8-2Built to Scale 2Game Wii 8-4Remix 8
Game Wii 9-1Game Wii 9-2Game Wii 9-3Game Wii 9-4Remix 9
Figure Fighter 2Micro-Row 2Game Wii 10-3Karate Man 2Remix 10
Two Player
Fork LifterTambourineRingsideMicro-RowFlipper-FlopLaunch PartyTap TroupeKarate Man
Extra Games
The Clappy TrioSneaky SpiritsGame Wii EX-3Game Wii EX-4
Rhythm Heaven Megamix
Earth World
Honeybee Land
Karate ManGame 3DS ntrRobot SGame 3DS rvlBadminton SGame 3DS ctrStep S
Machine Land
Game 3DS agbHair SGame 3DS ntrChorus SGame 3DS rvlMuscle SGame 3DS ctrFruitbasket S
The First Gate
Game 3DS ntrCoinToss L
Citrus Land
Game 3DS agbClap SGame 3DS ntrShooting SGame 3DS rvlFlea SGame 3DS ctrInterprerter S
Donut Land
Game 3DS agbRabbit LGame 3DS ntrAirboard LGame 3DS rvlBatting LGame 3DS ctrChameleon L
The Second Gate
Sick Beats
Barbershop Land

Game 3DS agbGhost SGame 3DS ntrPingpong SGame 3DS rvlGoma SGame 3DS ctrWoodCat S
Songbird Land
Game 3DS agbShuji LGame 3DS ntrBlueBirds LGame 3DS rvlBird LGame 3DS ctrDotsamurai L
The Third Gate
Game 3DS ctrChicken L

Lush Woods
Lush Tower
Game 3DS agbBatter LGame 3DS ntrNinja LGame 3DS rvlGolf LGame 3DS ctrSumou LGame 3DS remix LED
Honeybee Tower
Game 3DS rvlKarate 1Game 3DS ntrRobot LGame 3DS rvlBadminton LGame 3DS ctrStep LGame 3DS remix 00
Machine Tower
Game 3DS agbHair LGame 3DS ntrChorus LGame 3DS rvlMuscle LGame 3DS ctrFruitbasket LGame 3DS remix 01
Citrus Tower
Game 3DS agbClap LGame 3DS ntrShooting LGame 3DS rvlFlea LGame 3DS ctrInterprerter LGame 3DS remix 02
Donut Tower
Game 3DS agbRat LGame 3DS ntrIdol LGame 3DS rvlManju LGame 3DS ctrBlanco LGame 3DS remix 03
Barbershop Tower
Game 3DS agbGhost LGame 3DS ntrPingpong LGame 3DS rvlGoma LGame 3DS ctrWoodCat LGame 3DS remix 04
Songbird Tower
Game 3DS agbTap LGame 3DS ntrFrog LGame 3DS rvlInterview LGame 3DS ctrTango LGame 3DS remix 05
Heaven World
Star Land
Game 3DS agbTono LGame 3DS ntrCameraMan LGame 3DS rvlRocket LGame 3DS ctrPillow L
Comet Land
Game 3DS agbMarcher LGame 3DS ntrShugyo LGame 3DS rvlSeesaw LGame 3DS ctrBear L
Planet Land
Game 3DS agbSpaceDance LGame 3DS ntrBackbeat LGame 3DS rvlBook LGame 3DS ctrTeppan L
The Fourth Gate
Game 3DS rvlSword L
Mamarin Palace
Left-Hand Tower
Game 3DS agbClap AGame 3DS ntrIdol AGame 3DS rvlMuscle AGame 3DS ctrBlanco AGame 3DS remix 06 2
Right-Hand Tower
Game 3DS agbTap AGame 3DS ntrFrog AGame 3DS rvlGolf AGame 3DS ctrDotsamurai AGame 3DS remix 07 2
Tibby's Mom

Game 3DS agbSpaceDance AGame 3DS ntrPingpong AGame 3DS rvlManju AGame 3DS rvlKarate 4Game 3DS remix TED 2

Shop
Shop No. 1
Game 3DS agbHopping LGame 3DS agbNightWalk LGame 3DS agbQuiz L
Shop No. 2
Game 3DS ntrBoxShow LGame 3DS ntrShortLive LGame 3DS rvlKarate 2
Shop No. 3
Built to ScaleGame 3DS rvlDate LGame 3DS rvlFishing L
Shop No. 4
Game 3DS rvlFork LGame 3DS rvlRap LGame 3DS rvlReceive L
Shop No. 5
Game 3DS rvlRobot LGame 3DS rvlRotation LSamurai Slice
Shop No. 6
Game 3DS rvlSort LGame 3DS rvlWatch LGame 3DS rvlKarate 3

Template:Two Player Game Navigation