"Karate Joe's intense training regimen continues. Can you help him reach the height of mastery? (No practice.)"
— Karate Man 2 Description (Rhythm Heaven Fever)
"Karate Joe knows how to train really hard. See if you can keep up with his routine. Hiyah!
(And no practice for you)"
— Karate Man 2 Description (Beat the Beat Rhythm Paradise)
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Template:Minigame infoboxKarate Man 2 (カラテ家2 Karateka 2)is the 49th minigame in Rhythm Heaven Fever. It is the sequel to Karate Man. This sequel features Karate Joe who is still training how to learn combo technique wisely. Getting a Perfect on this game will unlock a gift "A Musical Term" which will be available at the cafe.
Like the original karate man, you are playing as a man named Karate Joe, who must punch all of the objects that fly towards him. He punches flower pots, rocks (during every "hit-3!"), soccer balls (for comedic effect), and lightbulbs; and preforms a combo on a flurry of pots, ending with a barrel. The music is slower and much more poppy than the original Karate Man, but there are several rhythm changes that might throw some people off. There are also slightly more combos.
Controls
A: Punch
Hold A+B: Start combo (flurry punch)
Let go of A+B: Finish combo (uppercut)
Timing Notes
Hit: Karate Joe punches the assorted objects away. With an combo, he punches everything away and smashes the barrel, looking happy.
Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards.
Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done.