Rhythm Heaven Wiki

The Introduction (手ほどき?, Tehodoki) is where the player is introduced to the concept of rhythm at the beginning of every game in the Rhythm Heaven Series and can be replayed through the Café.

Sense of Rhythm Check[]

リズム感測定
音に合わせて
ボタンを押そう!
キミのリズム感か
わかるかも!?
Rhythm Tengoku
Rhythm-kan Sokutei
Press the button
to the sound!
Do you know your
sense of rhythm!?
(Translation)
Screenshot GBA Rhythm-kan Check

When the player first starts Rhythm Tengoku, they are greeted by Samurai Drummer. He then takes them to the Sense of Rhythm Check (リズム感チェック?, Rhythm-kan Check) machine which has a button on top. There are three tests:

  • Press Ⓐ to the beat
  • Press Ⓐ after a countdown from 7
  • Press Ⓐ to the beat again, but with a rhythm.

The machine will print a piece of paper showing how well the player did on keeping the beat. After measuring their sense of rhythm, the player receives a score from 0 to 100, Samurai Drummer assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the Menu.

Unlike future games, it can be played again by selecting the "リズム感チェック" option below the Rhythm Games option in the Menu instead of going to the Café.

In Rhythm Tengoku Taikenhan, a trimmed down version of Rhythm-kan Check, named Sense of Rhythm Measurement (リズム感測定?, Rhythm-kan Sokutei), (where only the first test is taken) is selectable from the Game Select.

Controls[]

  • Ⓐ: Press the button

Timing Display[]

  • Perfect!/Ace!: The player hits the button at the right time, with the dot on the paper being close to the center line.
  • Early!/Late!: The player hits the button slightly off sync, with the dot on the paper being to the left or right of the center line.
  • Miss...: The player never hits the button at all, and the dot appears on the far right of the paper.

Appearances[]

In Other Languages[]

Language Name Meaning
Japanese リズム感チェック
リズム感測定
Sense of Rhythm Check
Sense of Rhythm Measurement

Practice Flicking[]

Screenshot DS Practice Flicking

Rather than testing the player's rhythm, Rhythm Heaven has the player Practice Flicking (はじく練習をする?, Hajiku Renshū o Suru).

When the game starts, the player is greeted by The Bandleader. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large Frogette doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!/I give up!" when fully depleted.

The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. After clearing it, the player goes to the Game Select, with Built to Scale as the only option.

This can be played again later at the Café, by selecting the "Practice Flicking" button.

Controls[]

  • Tap: Tap the coin
  • Tap (Hold): Hold coin with stylus
  • Tap (Release): Release the coin
  • Flick: Flick the coin (a light flick doesn't send the coin all the way, while a strong flick does)
  • Slide: Move the coin around

Timing Display[]

  • Perfect!/Ace!: The coin knocks the car over.
  • Early!/Late!: The coin knocks the car over from the front or behind. This still counts towards the player's progress in the game.
  • Miss...: The coin misses the car entirely.

Appearances[]

In Other Languages[]

Language Name Meaning
Japanese はじく練習をする Practice Repelling
EnglishNOA Practice Flicking
EnglishNOE Practise Flicking
French S'exercer Practice
Spanish Cómo "tirar" How to "throw"
German Schnippen üben Practice snapping
Italian Pratica di tiro Shooting practice
Korean 튕기기 연습 Bounce Practice

Rhythm Test[]

Screenshot Wii Rhythm Test

When the player starts a new save file in Rhythm Heaven Fever, they play the Rhythm Test (リズム感チェック?, Rhythm-kan Check), which is a modified version of Rhythm-kan Check from Rhythm Tengoku.

When the game starts, the player meets Marshal, Cam, and Miss Ribbon standing in front of a curtain. The characters will explain what the game is about, then present the first test, which requires pressing Ⓐ to a steady beat the game provides on a screen.

After a while of pressing, the game will provide a visual representation of the player's accuracy with blocks falling. If a block lands above or below the line, the timing was too early or too late, respectively. Blocks on the line mean the rhythm was perfect.

After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to press Ⓐ just as the countdown reaches zero. When the chart appears, the game will pull two tricks on the player; the countdown stops beeping, with each pattern stopping one count sooner than the previous one. This requires the player to count of their own. Halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help.

After the test, the curtains are closed, and Marshal wishes the player good luck. They also mention that pressing Ⓐ + Ⓑ together will be needed later. Pressing them makes Cam do a weird noise to confirm the inputs were done correctly. After that, the test ends. Clearing it unlocks the Game Menu, though only the first rhythm game, Hole in One, will be available.

The test can be taken again at the Café, by selecting the "Rhythm Test" button. It also makes a surprise reappearance in Remix 10 later on.

Controls[]

  • Ⓐ: Press the button
  • Ⓐ+Ⓑ: Cause Cam to do a weird noise when prompted

Timing Display[]

  • Perfect!/Ace!: Cam smiles and his eyes glow. Happens if the button is pressed exactly or one square early or late.
  • Early!/Late!: Cam's face slightly moves, without changing expression. Happens if the button is pressed two or three squares early or late.
  • Miss...: Cam shows a disapproving face. Happens if the button is pressed four or more squares early or late or not at all.

Appearances[]

In Other Languages[]

Language Name Meaning
Japanese リズム感チェック Sense of Rhythm Check
EnglishNOA Rhythm Test
EnglishNOE Rhythm Test
French Se tester Test yourself
Spanish Comprobar ritmo Check rhythm
German Rhythmustest Rhythm Test
Italian Test del ritmo Test of rhythm
Korean 리듬감 체크 Sense of Rhythm Check

Introduction[]

Screenshot 3DS Introduction

The Introduction or Intro (手ほどき?, Tehodoki) is played at the start of the game. Clearing it unlocks Honeybee Land, where the first Rhythm Game, Karate Man, is available.

In the beginning the player is greeted by a narrator, (most likely the Barista), who explains all about flow and sends the player to the introduction.

Here, the player, represented by a Mii, can try drumming. After hitting the drum a few times with Ⓐ or a tap, two more drummers come into view and the player must drum along with them. After that, the same thing is repeated but with music to make it easier. The intro ends by explaining the Skill Stars, and allows the player to try getting one. Regardless if they get it, the game continues.

It can be replayed at the Café by selecting Play Intro (手ほどきで あそぶ?, Tehodoki de Asobu). The Introduction makes another appearance near the end of Final Remix. It can also be played in Download Play by pressing the "Introduction" button.

Controls[]

  • Ⓐ/Tap: Hit the drum

Timing Display[]

  • Perfect!/Ace!: The player hits the drum at the same time as the others. The Miis look happy.
  • Early!/Late!: The player hits the drum slightly out of sync, causing a much less impressive drum beat. The Miis look worried.
  • Miss...: The player doesn't hit the drum at the right time. The Miis look worried.

Appearances[]

In Other Languages[]

Language Name Meaning
Japanese 手ほどき Introduction
EnglishNOA Introduction
Intro
EnglishNOE Introduction
Intro
French Introduction
Intro
Spanish Tutorial
German Einführung
Intro
Introduction
Intro
Italian Introduzione Introduction
Korean 인트로 Intro

Trivia[]

  • The signs used by Marshal, Cam, and Miss Ribbon read "Test in progress..." in the US version, while in the UK version, they say "Keep the beat!".
  • Introduction in Rhythm Heaven Megamix teaches the player the benefits of playing the game to music instead of it being done in the first Rhythm Game like in previous games.
  • Rhythm-kan Check is the only Introduction to have an actual icon; however, it is only used in Rhythm Tengoku Taikenhan.

Unused[]

Main article: Mr. Upbeat/Unused
Main article: Endless Remix/Unused

References[]

Rhythm Tengoku (GBA/Arcade)
Rhythm Games Omake Corner
Kissa CouncelOmochaGame
STAGE 1
KaratekaRhythm DatsumoMarcherAir BatterPachi Pachi SanninshuRemix 1
STAGE 2
Shiroi ObakeKossori RatBaikin HakaseRemix 2
STAGE 3
Usagi TobiRemix 3
STAGE 4
QuizRhythm o ShujiRemix 4
STAGE 5
Hopping RoadNinjaTap DanceRemix 5
Revival
Bari Bari SanninshuCosmo DanceSuper TapRemix 6
Technician
Remix 7
Last Technician
Remix 8
Arcade Only (1P) Extra
Arcade Only (2P) STAGE 1
STAGE 2
STAGE 3
STAGE 4
STAGE 5
Extra
Rhythm Omocha
Endless Games
Ura Otoko
Miscellaneous
Rhythm Heaven
Rhythm Games
Built to ScaleGlee ClubFillbotsRemix 1
Rhythm RallyShoot-'Em-UpRemix 2
Remix 3
Remix 4
Remix 5
Karate ManRemix 6
Built to Scale 2Frog Hop 2Remix 7
Rhythm Rally 2Fillbots 2Remix 8
Karate Man 2Glee Club 2Remix 9
Shoot-'Em-Up 2Remix 10
Medal Corner Endless Games
Shoot-'Em-UpSamurai Slice
Rhythm Toys
Guitar Lessons
★Basic Course★
Crop Stomp SongGlee Club SongBuilt to Scale SongFreeze Frame Song
Guitar Lessons
★Technical Course★
Munchy Monk SongSpace Soccer SongSplashdown SongFrog Hop 2
Miscellaneous
Cafe
Music CornerReading CornerPractice FlickingPerfect CampaignCharactersThe Rhythm LeagueRhythm HeavenRock 'n' Roll HallRhythm Tengoku Gold Comic
Rhythm Heaven Fever
Medal Corner
Night Walk
Rhythm Games
Remix 1
Remix 2
Built to ScaleAir RallyFigure FighterRemix 3
Micro-RowSamurai SliceRemix 4
Flipper-FlopRemix 5
Remix 6
Karate ManRemix 7
Built to Scale 2Remix 8
Remix 9
Figure Fighter 2Micro-Row 2Karate Man 2Remix 10
Two-Player Menu
Endless GamesFork LifterTambourineRingsideMicro-RowFlipper-FlopLaunch PartyTap TroupeKarate Man
Endless Games
One Player
Munchy Monk
Endless Games
Two Player
Rhythm Toys
Extra Games
The Clappy TrioSneaky Spirits
Miscellaneous Music CornerReading MaterialRhythm TestPerfect CampaignCharactersThe Rhythm LeagueRhythm HeavenLive House OGUSeika Relay
Rhythm Heaven Megamix
Rhythm Games Earth World Honeybee Land
Karate Man
Machine Land
The First Gate
Citrus Land
Donut Land
The Second Gate
Sick Beats
Barbershop Land
Songbird Land
The Third Gate
Lush Woods Lush Tower
Honeybee Tower
Machine Tower
Citrus Tower
Donut Tower
Barbershop Tower
Songbird Tower
Heaven World Star Land
Comet Land
Planet Land
The Fourth Gate
Mamarin Palace Left-Hand Tower
Right-Hand Tower
Tibby's Mom
Shop Shop No. 1
Shop No. 2
Shop No. 3
Built to Scale
Shop No. 4
Shop No. 5
Samurai Slice
Shop No. 6
Characters



Miscellaneous CaféFigure Fighter VSStableShopCoinsFlow BallRhythm ItemPlay MusicMuseumBadgesMascotsMemoriesTiming DisplayChallenge LandPerfect CampaignThe Rhythm LeagueDemoRhythm Tengoku The Best Plus Comic